Hi there,
found a way to add an analog clock by adding a new object.
Refresh time set to 60 sec - voila.
<!--Added Objects: Clock-->
<div class="map_object map_icon2 map_icon_large" id="<@itemid>" objectid="<@objectid>" subid="<@subid>" style="<#mapobject type="coordinates" subid="<@subid>" mode="<@editmode>">;
background:-moz-linear-gradient(top, #e0e0e0 0%,#cccccc 100%)!important; /* FF3.6+ */
background:-webkit-linear-gradient(top, #e0e0e0 0%,#cccccc 100%)!important; /* Chrome 10+, Safari 5.1+ */
background:-ms-linear-gradient(top, #e0e0e0 0%,#cccccc 100%)!important; /* IE10+ */
background:linear-gradient(top, #e0e0e0 0%,#cccccc 100%)!important; /* W3C */
border:1px solid #888;
">
<#mapobject type="objectgrip" mode="<@editmode>">
<#mapobject type="htmlbefore" subid="<@subid>">
<canvas id="canvas" width="200" height="200" style="background-color:#FFF"></canvas>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.90
drawClock();
function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}
function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.05, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}
function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num= 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}
function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
// hour
hour=hour%12;
hour=(hour*Math.PI/6)+(minute*Math.PI/(6*60))+(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.6, radius*0.1);
// minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.1);
// second
// second=(second*Math.PI/30);
// drawHand(ctx, second, radius*0.9, radius*0.02);
}
function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>
<#mapobject type="htmlafter" subid="<@subid>">
</div>
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